learning

10 Strategies To Make Learning Feel More Like A Game

10 Strategies To Make Learning Feel More Like A Game by TeachThought Staff We’ve talked about gamification quite a bit, which is different than game-based learning, if you’ll recall. (The definition of gamification is the application of game-like mechanics to non-game entities to encourage a specific behavior.) Making your classroom work like a game may not be […]

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12 Ways To Use Bloom’s Taxonomy In The Classroom

  12 Ways To Use Bloom’s Taxonomy In The Classroom by Terry Heick Bloom’s Taxonomy is a powerful teaching and learning tool that But 12 Ways To Use Bloom’s Taxonomy in The Classroom 1. Map curriculum 2. Plan project-based learning 3. Design an assessment 4. Improve an assessment 5. Personalize learning 6. Support students in […]

Learning Beyond The Curriculum

Learning Beyond The Curriculum contributed by Stewart Hase and Chris Kenyon The science of learning, discovering how people learn, as opposed to the phil

Revised Bloom’s Taxonomy Interactive

Recently came across this awesome Bloom’s Taxonomy interactive from Iowa State University, and had to share! It compares the cognitive process dimension, or the traditional Bloom’s verbs, with the knowledge dimension to create a much more in-depth and rigorous take on how learning can be constructed at each level. Check it out!

How Gamification Uncovers Nuance In The Learning Process

How Gamification Uncovers Nuance In The Learning Pro

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